assassin’s creed odyssey ultimate edition ps4 review

It does so by the hand of a story that grows with us from the beginning, not only giving us to choose between the characters of Alexios and Kassandra, also allowing us to choose between different options each time we face a conversation to generate a total of 9 different endings and endless options.

As one of the two Spartan brothers, we will have to close three different arcs that are lengthening and crossing throughout the game. A manual where we come from and where we go that works great when it comes to introducing all those classic characters that the saga always boasts, from Leonidas to Socrates.

The choice of different paths in the dialogues joins another great idea that, as a whole, make this edition a more organic and mature adventure. For the first time since it took the pulse of the formula of an open world full of icons on the map, Ubisoft gives us the option to abandon the guided experience to jump to the pure and hard exploration.

assassin’s creed origins, analysis

This time we travel to a beautiful recreation of ancient Greece, in a gigantic open world with hundreds of missions and activities quite similar to each other, which again bet on an excessive amount of content, which ends up turning against him.

This serves Ubisoft to take us through all the iconic locations of Greece that you can imagine, to involve great historical figures such as Herodotus, Socrates and Pericles, and use everything we knew about the charismatic Spartans thanks to 300, whether it was the movie or the comic book on which it was based. Politics, philosophy, theater or even the Olympics, the whole Greek culture -and its clichés- is represented, even its mythology, and we are undoubtedly facing one of the best settings of the whole saga.

The story has seemed to us simply correct, although better told than in Origins, and its connection with the rest of deliveries is quite weak, recovering the plot the First Civilization, of which we are given new details. The strong personality of our protagonist has pleased us a lot, being one of the best characters of the entire saga, and the fact that there is a conversation system in which you can choose certain phrases suits him very well, and gets you a little more involved with what they are telling you.

assassin’s creed odyssey ps5 review

Assassin’s Creed Odyssey is the new installment of another of the great sagas of action and adventure video games in the industry. Eleventh main title and twentieth overall, it has been developed by Ubisoft Quebec and is distributed by the French multinational in versions for Windows PC, PlayStation 4 and Xbox One, plus a special edition for the Nintendo Switch in Japan.

We have taken advantage of an HP OMEN that we are analyzing and it has been a success, because Assassin’s Creed Odyssey requires a lot of hardware to play it properly. This desktop mounts an NVIDIA GTX 1080, Intel Core i7-7700K, 32 GB of RAM and a PCIe SSD. Enough to play it at 2K on an OMEN 27 monitor that also has support for G-Sync synchronization technology.

We have also tried to play it on an MSI laptop with a GTX 1050 and a Core i7-7700 processor and at 1080p it struggles and you have to lower to the minimum all kinds of graphics quality if you want to get a decent frame rate. In short, forget about the minimum requirements set by the developer because you won’t be able to play it. It’s also unplayable (for now) on processors without AVX instructions, although Ubisoft has promised a patch to fix it.

assassin’s creed odyssey rating

Whoever has read this literary work will know that the main hero uses his own cunning to get out of many situations; in the video game, this cunning is represented in a great decision system implemented. These decisions not only take place in the main missions, but also in the secondary missions and minor dialogues. It is true that not all of them have consequences on the plot, but the player discovers a new form of interactivity in the plot by being able to build Kassandra and Alexios’ own personality.

For example, we can make decisions to avoid fighting in a secondary mission if we save a group of rebels who stole food to subsist the Spartans; but we can also assassinate them to get a juicy reward that otherwise would not be achieved; or we can decide to believe one character and not another. Here we give another example of a secondary one so as not to spoil too much: a soldier steals in a camp. Do we let him escape while he gives us the stolen object? Or do we assassinate him even having that gesture?